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Nuparu
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PostSubject: Fan Made MNOLG 1 Sequel   Wed Sep 01, 2010 6:09 pm


----Objective----
The goal of this Project is to make a MNOLG 1 style flash game that covers the Bohrok Swarms arc, Picking up right after the first game ended, and following the Flash episodes released on Bionicle.com that show highlights of this era.

----Version 2.1.1 Released!!----
This is the Chapter 2 Part 1, the second part is still under development.
I decided to split my relases into parts for two main reasons:
1. Release updates more frequently, because making this game takes quite some time.
2. More frequent feedback from the forums for finding bugs and errors.

Mention any bugs/misspellings you come across in the forum, but please also report them on the Issue List.

Download:
Version 2.1.1 (.7z): http://www.mediafire.com/download/nr8t3dx9xv9d92z/Bohrok_Swarms_(2.1.1).7z
Version 2.1.1 (.zip): http://www.mediafire.com/download/z1gwyy6rk7vzp66/Bohrok_Swarms_(2.1.1).zip

----Important Stuff!!----
To run the game extract the files and click on "Flash Player Run.bat"
In the Debug Menu you can switch between MataNui and English text for the ALL THE SIGNS in the game!
-- So you can leave it in MataNui for a more classic feel, or switch it to English, because after all, the Chronicler (who you're playing as) can read quite well without translating.
Use the Save/Load feature, so that when I release an update you will be able to pick up where you left off. All 9 save/load slots are working. Except for that 10th button, not really sure what that does...

----How YOU Can Help!----
1) Report Issues & Bugs you come across while playing through the game.
Issue List: https://docs.google.com/spreadsheet/ccc?key=0Aq3aQSjt7KkXdGdnUzZScGZWY0pubzNBcjJ4bGZvdlE&usp=sharing

2) Help correct spelling or modify flash files. PM me to get access to the development Dropbox folder.
(I wish I could give everyone access, but as such people will be able to modify sensitive development files I need to approve you first)

----Current Status----
~8/24/2013~
Version 2.1.1 Released!!

~4/16/2013~
I originally planned to hold off and include a storyline progression with the bug fix update.
However BZPower put this game up on their news page and so a flood of new people are now downloading and playing it.
Which is good, but they're all running into and reporting bugs that I've already fixed on my end and just haven't uploaded because I was working on progressing the story.
So hang tight, because I'm really close to finishing an update that includes the first confrontation with the Bohrok, and the defense of TaKoro!
Also, the download now includes a flash projector (stand alone flash player) so you don't have to run it through a web browser anymore, just run the "Flash Player Run" file to start the game.

~3/13/2013~
I'm in process of planning and storyboarding Chapter 2, unfortunately I will be taking the FE exam in April (8-hour exam for engineering seniors)
So I will only be able to work on fixing bugs and errors in Chapter 1 until after the school year ends. (May)
But I have big (and awesome) plans for the next Chapter so I hope to get it finished as soon as possible!

~2/24/2013~
Release 1.1 is out!
Soo much stuff has been added since last update.. I'm not even going to try to list it all.

~4/4/2011~
Working on the first Mini-Game!
added a tunnel to Ga-Koro along with other minor changes to the mines,
and Turaga Matau's house in Le-Koro.

----Screenshots----







Last edited by Nuparu on Sun Aug 25, 2013 3:51 am; edited 22 times in total (Reason for editing : Update 8-24-2013)
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PostSubject: Re: Fan Made MNOLG 1 Sequel   Mon Sep 06, 2010 2:09 pm

Very interesting.

However, I belive this goes in fan-made media, not BIONICLE Games and Media. Could someone move this?

Anyway, I am suprised no one has done this before. There have been attempts at a "MNOLG 1.5", but no one has ever edited the code of the original game. I expect you play as Takua, and travel through the villages as each Bohrok attack takes place.

I do have a few things to point out: firstly, I question why you changed the text to english. Is there any preticular reason? Secondly, I am curoius. There will need to be something for Takua to do, correct? Or will he just be wandering from village to village as a spectator? The animations do not really specify anything of the sort, but just wandering around watching animations could certainly become boring. Other than that, it certainly looks interesting, and I shall certainly play it.

*cough*cityofsilver*cough* Ahem.

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Last edited by The Spectral Mask on Sat Apr 28, 2012 3:13 pm; edited 2 times in total
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Nuparu
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PostSubject: Re: Fan Made MNOLG 1 Sequel   Fri Sep 10, 2010 2:30 pm

Sorry about starting this topic in the wrong place.. thanks for moving it

Yes, Spectral Mask, the goal is to actually have you doing things, not just being a spectator, however as of right now I have no actual plot-line thought out. You have to realize that this summer I went from knowing Nothing about flash animations to editing pages of actionscript and being comfortable changing anything graphical. this is why I don't have much of the plot figured out.

I changed the text to English because of two reasons:
1. I found that the original MNOLG makers actually made their own text font that would change the text into the bionicle language, I do not have this font.
2. It made text so much easier to read!! I like being able to read without having to translate everything.
what do you think? I understand a puzzle or something in the matoran language, but trivial stuff?
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PostSubject: Re: Fan Made MNOLG 1 Sequel   Fri Sep 10, 2010 7:02 pm

Naturally, I say Matoran, but you have as much of a point as I do. Speaking of which, most trivial things in MNOLG involved the swarms. For example, the messages in Le-Koro and Ko-Koro, which fortold their coming. Will those be kept?

As for puzzles, I find it helps to solve puzzles to think new ones up. Play through the original MNOLG, take a look at the Myst series, or just Google "Puzzles".

Keep in mind the animations plot. What about helping the Po-Matoran defend against the swarms? Solving puzzles in Le-Wahi to get the Boxors safely to the village? I would advice using Takua to get the senarios in the animations to happen. That being said:

- Po-Koro, Ta-Koro, Ko-Koro, and Onu-Koro should all be solvable at the beginning.
- You should have to complete Onu-Koro to complete Le-Koro. That's logical, since Le-Koro would involve the Boxor. Perhaps some Bohrok, or karana-wearing Le-Matoran, are defending Le-Wahi, and the Boxor is needed to get passed?
- Takua might help the Toa get into the nest. I belive the enterence was in Le-Wahi. So, once Le-Koro is cleared, the Toa enter the nest?
- Ga-Koro should be last. Obvious enough, right?

Just suggestions. You're the programmer, dude, but questions like these should get your wheels turning. Smile

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Olórin
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PostSubject: Re: Fan Made MNOLG 1 Sequel   Sat Sep 11, 2010 4:32 pm

I just saw that you didn't have access to a Matoran font. Well, here is a direct link to the Mata Nui Matoran font TTF. Hope this helps.
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PostSubject: Re: Fan Made MNOLG 1 Sequel   Sun Sep 12, 2010 11:35 pm

thanks, Olórin
if I decide to make things in the Matoran language the font will be a HUGE help. Smile

Spectral,
I think that the 'trivial' foretelling of the swarms should be erased and I should hide new messages about the next game (if I where to continue and make the Bohrok-Kal arc) what do you think?
also I agree for the most part with your order of the villages, although I was thinking about making a definite order to the first couple (Po-Koro, Ta-Koro, Ko-Koro, and Onu-Koro) instead of just making the all be solvable at once.
did one of the Bionicle movies give more insight into this time period? I've only seen bits and pieces of the movies.

the only chapter that I have thought out is the first one:
I'm planning on making it take place just before the swarms hit. the chronicler is trying to convince the Matoran to be on their guard because of what he saw at the end of MNOLG 1. but most of the matoran (with the exception for Takua's close friends) don't heed his warning because they believe that Makuta is dead.

in this chapter Takua travels freely around the island and the player will be able to get used to all the new places and features that I have added, as well as meet up with all his friends from the previous game.
at the end of the chapter the swarms attack and movement around the island is limited.

I am working on ironing out what I have, so that my edit its playable, and then I will put up a download link, that way everyone can see what I've done firsthand.


Last edited by Nuparu on Mon Sep 13, 2010 2:36 am; edited 1 time in total (Reason for editing : added more stuff)
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PostSubject: Re: Fan Made MNOLG 1 Sequel   Mon Jan 24, 2011 6:34 pm

Just as an update Nuparu is still working on this project, I don't know when he'll update as his internet isn't working.
I also don't know what i should tell about the game ether, he's making great progress though.Happy


Last edited by Avail on Sun Mar 13, 2011 2:49 am; edited 1 time in total
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PostSubject: Re: Fan Made MNOLG 1 Sequel   Mon Jan 24, 2011 8:05 pm

Good too hear, Avail. For some reason, this is the first I've seen of Nuparu's new post, so;

My best recomendation to you is stray as far from the MNOLG when it comes to settings as you can. I don't know if you have any skill in art, but you might consider expanding areas, or at least greatly altering the ones you have. It depends on the puzzle difficulty to wish, and, if you want this to be a MNOLG sequel, that difficulty should be low.

The wisest thing you could do is cut out every other area and replace it with a new one, and add an area for evey remaining original. However, that is difficult, near impossible. A simple alteration of the original seems to be what you intend and what you've got so far. In which case, how realistic is it that someone went through all of the carvings on the island and changed them? After all, no one knows who carved those in the first place (the Matoran had their brains wiped, the Turaga are unlikely... or perhaps the Turaga told legends and this was the response?) so its unlikely anyone would change them, if the areas in which they appear change at all.

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PostSubject: Re: Fan Made MNOLG 1 Sequel   Tue Jan 25, 2011 6:37 pm

Welcome to Codrex Magna, Avail! :D

I really don't get what SpectRaKy's talking about, but I'm glad to hear Nuparu's making progress. :P I have the old MNOLG, and it'll be great to have an updated version.



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PostSubject: Re: Fan Made MNOLG 1 Sequel   Wed Jan 26, 2011 9:39 pm

Sorry for the lack of updates everyone, Thanks Avail Wink

Most of what I’ve been working on is behind-the-scene stuff, not much to show except for a better game engine and an editable version of the backpack. I’m updating my first post with all recent updates.

Fleet Admiral Walter,
It’s great to see that my remake is getting some fans!, big encouragement for me and helps me keep working on it.

Spectral,
first of all, this forum is weird with how you can change your name, should I call you “Lord Ra Hannah” now? lol
anyways, as much as I would love to change the whole island around, realistically for me to produce this game in a reasonable amount of time I need to focus on what will produce the most amount of fun with the least amount of work on my part, so I am making some new areas (like a Uno-Koro tunnel to Ga-Koro, or adding Takua’s room to Ta-Koro) but I’m trying to keep these to a minimum.

so what are your suggestions on some simple yet awesome changes? in your opinion what would really be cool to add to the game?

First chapter Release is still a way off...
progress is relatively slow due to only one person working on this, sorry No
Planning a Pre-Chapter1 release so that you guys can see all my hard work coming together! (could be out as soon as the end of the week!)


Last edited by Nuparu on Mon Jan 31, 2011 4:48 pm; edited 1 time in total
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PostSubject: Re: Fan Made MNOLG 1 Sequel   Wed Jan 26, 2011 11:07 pm

The way I keep track of everything, Neeps, is whenever a member changes the text they usually type in (like me going from purple to white) start calling them by a new name. That's why Wally will be Wally until he changes his text around.

Simple yet awsome? I'm a huge puzzle fan, so that's all I can ask for; yet at the same time, adding to many or to complex puzzles will lower the gameplay value for the general audience, and make it resemble the original even less. My best advice is; have Takua follow the order of the animations, but give him something to do while that's happenning. The idea of exploring the island before you begin is interesting, but it might feel repetitive or boring to players who have played before; change it to little, it's like replaying the first game, change it too much now and not enough later and you'll make playing the game post-Bohrok invasion feel repetitive also.

I don't really know what you intend to do or what you've done already, I can only tell you what I would do in your shoes. And I'm not the best example, either. :P

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PostSubject: Re: Fan Made MNOLG 1 Sequel   Thu Jan 27, 2011 12:40 am

Yeah, SpectRaKy's right, I'm afraid, Nuparu... puzzles might be a nice touch, but if you're wanting a more general audience, make them like the original (what was that one in Onu-Koro? I liked that one...).

With SpectRaKy's lack of a definitive suggestion (:P), I would personally suggest adding little things to various scenes, things that you can click on, that allude to the coming story arcs (2004 and on). I just think it would be kind of neat to do that, like how the Matoran in MoL said that Mata Nui was a robot, six years before we found that out. But other than that, I'll have to give it more thought to come up with something truly good...

Anyway, looking forward to any more updates. This, I have to say, is the only software project on here that does anything. :P *shot*



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PostSubject: Re: Fan Made MNOLG 1 Sequel   Tue Feb 01, 2011 7:37 am

Just a quick note:

I am really close to putting up the pre-release. (one major thing left)
one of the computers here died, fortunately I didn't lose any of my stuff.
I'm in the process of buying new computers and parts, which will really be a big help because the computer I am using is really old and tends to crash randomly. Flaming

I have most of chapter 1 done, the only reason why I'm not releasing it now is because I have kind of jumped around and worked on stuff in the middle and at the end of chapter 1.. so right now there just a bunch of disjointed pieces, however once I finish this last thing there will at least be somewhat of a connection.

btw: Puzzles are a great idea, I just gotta make sure that the puzzles are fun and not just time consumeing/annoying (like the lame get-the-item at one of the end of the world and bring it back stuff Grim-Faced )
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PostSubject: Re: Fan Made MNOLG 1 Sequel   Sun Mar 13, 2011 2:22 am

Woohoo! The Prerelease! What a Face

Also i think that involving a cannon in a puzzle would make your "Fun factor" go up because of the sheer danger. Evil Smirk Mabye that shoots people into a alcove on a side of a cliff and have to climb around on the vine infested wall (not all of them friendly?). Cant you just see the party members faces/reactions? I just hope this isnt too complicated for your liking.

Feedback
1. As you exit Vakamas Chamber the "Tunnel to Ga-Koro is bing worked on" (also not made yet so it made no sense)
2. The Rahi that attacked the village of Ga-Koro in MNOLG 1 is still in the hut next to the Pump. mabye it's outside and tamed (Far fetched: Liliy pad race track out back?)
3. Look backward at the koli ring.

You should add a side quest for Takua, like get curious about something could' be that cannon tisk tisk.

I dont know if "Fun" can be "Simple" on your part, mabye i'll be proved wrong..... Mild Surprise

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Last edited by Avail on Sun Mar 13, 2011 8:31 pm; edited 2 times in total (Reason for editing : It's HERE!)
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PostSubject: Re: Fan Made MNOLG 1 Sequel   Wed Mar 23, 2011 4:21 pm

Wow, this is really good, actually. I didn't remember at first whether you had made all this or not - it looked official. :P Great job, from what I've seen in it so far. (I haven't gotten through all of what's there yet.)

Since I haven't even finished it, I can't really add much to what Avail already said. Though I don't really know about adding cannons to puzzles. :P



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PostSubject: Re: Fan Made MNOLG 1 Sequel   Tue Apr 05, 2011 1:47 am

UPDATE (4/4/2011):
I am currently working on my first Mini-Game! ...and its going to be Awesome! (I hope)...
wow, I thought that this would be easy after all the time I've spent editing game features, but its like I'm a beginner to flash again because I have absolutely no practice making moviclips collide and other platform game stuff!
other than that I added a tunnel in the Onu-Korian mines that is being dug to Ga-Koro along with other minor edits to the mines.
I also added Turaga Matau's house in Le-Koro.

Chapter 1 is looking like its wrapping up,
I don't know how long its going to take me to finish the mini-game but that is the only unknown,
everything else (adding map locations or movies) I've got a lot of practice doing so I can whip them out in no time! Smile/Wink

Thanks to all of you who downloaded/played the Pre-Release,
Please! Leave a comment!
Even if its just a "Good Job" I really would love some more feedback! Smile
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PostSubject: Re: Fan Made MNOLG 1 Sequel   Tue Apr 05, 2011 11:37 pm

Heh, this sounds pretty cool...

Anyway, I still haven't gotten through any more of the prerelease. Glare I need to go find out where I put it or else I'll never remember to play it. Serves me right for not saving it where I could find it... but I should have some amount of feedback when I do find it.



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PostSubject: Re: Fan Made MNOLG 1 Sequel   Mon May 02, 2011 9:57 pm

I've noticed that at some point, the "turn around" cursor (a red arrow on the stone) becomes permanently attached to my mouse cursor inside the Flash Player window. It's just a minor glitch, if a glitch at all - I don't know if it's supposed to happen or not. :P



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PostSubject: Re: Fan Made MNOLG 1 Sequel   Thu May 26, 2011 10:51 pm

Ok I fixed the turn around cursor from staying, yeah its not supposed to do that..

I haven't seen much activity on this forum yet,
so you're most likely the first person to actually play this game, thank you! Smile
I wish more people would have gotten into this... took me a lot of work and time to even get the game this far

anyways, what do you think of the game so far?
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PostSubject: Re: Fan Made MNOLG 1 Sequel   Thu May 26, 2011 10:56 pm

Yeah, I'm not really sure about everyone else... why they haven't played it, or why they haven't posted, or whatever.

But I like it! I'd never been sure why there wasn't something like the Mata Nui Online Game for the Bohrok saga, especially with the MNOLG II being released in 2003. I almost feel like they should make this official when it's done. :P Looking forward to more.

Only problem I've had other than the cursor is me forgetting how the MNOLG worked in the first place, which would be a user error...



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PostSubject: Re: Fan Made MNOLG 1 Sequel   Fri Aug 05, 2011 12:50 pm

Just a few bugs that need pointing out with your test version, there are a few typos and spelling mistakes, but good overall. Also, if you look at the mata nui statue on the beach, the one takua emerged from, and turn around, you can see vakama, but if you go closer he vanishes. Plus the sticky turn cursor is sticking on my computer.
But don't let those put you off, this is a great, professional looking game and an excellent idea for a sequel. I love it so far! Smile
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PostSubject: Re: Fan Made MNOLG 1 Sequel   Mon Oct 24, 2011 6:45 am

Just to say, I love this game and can't say how fun it is to play it. I mean, there are copious amounts of spelling errors and the Mata Nui font isn't being used, but I could easily fix those. As a certified Flash wizard and a longtime fan of MNOLG, I would love to know how you managed to modify the game to such a degree. I'm currently stuck in Ga-Koro because Maku isn't in her hut and I don't know how to get out of the village. This seems like a great project indeed, and I'd be happy to contribute to it whenever I have time if I was allowed.
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PostSubject: Re: Fan Made MNOLG 1 Sequel   Tue Oct 25, 2011 2:20 am

Glad to see this is getting some attention. Happy

Anyway, I think I made it to the telescope area, but I'm not sure whether there's somewhere I actually need to go at this point in the game...? I don't know if I've been to Ga-Koro yet.



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PostSubject: Re: Fan Made MNOLG 1 Sequel   Tue Oct 25, 2011 7:13 am

I finished the game, but I noticed some reoccurring errors. First, if I touch the winch at the Biodermis Smith's hut (epic addition, by the way), it goes to the Grey Screen of Death. Also, if I use the Rock Layer Entrance, I go to the end of MNOLG1 and lose my backpack. In many parts of Onu-Koro, and in the Toa vs Makuta sequence, many of the backgrounds turn grey. Also, some reoccurring spelling errors are "Un-" or "Uno-" instead of "Onu-", "Borak" (like the Space Ghost Rogue) instead of "Bohrok", "Korian" instead of "Koronan", "Jaller" instead of "Jala", and "Una" instead of any other officially named Mata Nui Matoran that did not appear in the first MNOLG or Bohrok Animations. Also, Matoran don't reproduce biologically, and there are no female Po-Matoran, and Matoran use Widgets and barter, not gold coins, so the scene with a child asking his mother for money never could have happened. I would advise revising that part of the game for consistency purposes. But I must admit, that bit with Nuparu is the height of hilarity! He was my favorite Tohunga to get in a box set. I might make some rudimentary spelling corrections in the txt files. This definitely follows the spirit of the games, except that Templar had to base most of their Flash vectors on 3DS Max4.2 models they made for this game. I'm not sure what crude edits were made to the game, or how they were made, but I think I could fix them as well, given enough time. Although, it would be nice to get some programming help from that one guy who redid the HTML GUI to make it like the online version. All in all, this could turn in to a most satisfying of sequels. Maybe one day I could make a Galidor Online Game, only it wouldn't suck as much as the one on Galidor.com.

Nuparu, you are like the Kirbopher of Bionicle. You should probably get a Brickshelf account though, because servimg doesn't look as reliable. I am also in Engineering, and I have a certificate in Flash, so when I have time, I could do some touchups to the game, if you'd think that'd be useful. Your game, for one reason or another, is litered with spelling and grammatical mistakes. I could proofread the game text if that would help, but it seems you haven't released a new version of this game since March.
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PostSubject: Re: Fan Made MNOLG 1 Sequel   Fri Oct 28, 2011 9:07 pm

Thank you Toa of Mirrors and lhikan435 for listing all you've found! I really appreciate it. :D
but even more than that, its good to run into people who share my excitement about this project.

fixed the errors with seeing Vakama on the beach and the "sticky turn cursor"
I will definitely revise the Po-Koro scene -- wonder how I can make it fit, but keep the humor...

Toa of Mirrors,
You have a certificate in Flash? that's amazing, I only have about a summer or so of self-learning so to be honest my abilities in flash are very lacking which makes the progress in developing this very slow and time consuming for me.
You are welcome to help in any way you want to. I don't consider anything I've done to be my own, I am completely fine with sharing everything I've got so far if you want to help. Proofreading my horrible spelling would be very welcome too.

I started making the first mini-game witch is proving to be a challenge for me.
still not sure how I'm going to end the first chapter, but I want it to be a real nice cliff-hanger, with the Bohrok attacking.
hopefully I will be good enough at flash when I release the first chapter, to punch out another chapter every month or so.

beyond the first chapter I have very little plans though as to what the plot will be. mostly I plan on just trying to "fill in the gaps" left by the official story and the flash episodes.
if you have any ideas/suggestions for plot elements or puzzles feel free to let me know, on this forum or a private message. :D

School and campus activities are eating up all my spare time. (Lame excuse I know, but life happens, and school is my first priority)
but I'll try to get something together and make another preliminary release.
(BTW a Galidor Online Game would be cool make too!)
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PostSubject: Re: Fan Made MNOLG 1 Sequel   Sat Oct 29, 2011 8:41 am

I have already fixed the txt files for basic spelling and grammatical mistakes, but I didn't fix any flaws in sentence structure that could possibly change the gist of your statements. That being said, until such time as I can open up my Macromedia/Adobe Flash computer to hack the text of the SWF files, I can't really fix anything more than generated text. I will try to post a zip of all the modified files as soon as I have time. By the way, how do you edit the files? Do you just use a Flash CS#, or a third-party modification unit?

EDIT 11/9/11: I recently replaced the hard drive my Flash CS3 was on, but when I copied the CS3 files over to my new drive, it told me I'd have to reinstall it. Only I can't reinstall it, because my old teacher had the installer. I cannot easily edit any major parts of the game at this time, but if I manage to solve this problem, I will try to fix more of the game when I have time. But for now, here are my rudimentary spelling corrections: http://www.mediafire.com/download.php?gl6huak2imbk3a1
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PostSubject: Re: Fan Made MNOLG 1 Sequel   Sat Apr 28, 2012 12:26 am

*Looks around Spider webbed corner*
Hello? I think it's Dead. Mild Surprise

*Cries in a corner*

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PostSubject: Re: Fan Made MNOLG 1 Sequel   Sun May 06, 2012 7:28 pm

Unfortunately, yeah. Either it's on hiatus or suspended completely. Sigh

[/laterealization]



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PostSubject: Re: Fan Made MNOLG 1 Sequel   Sat Sep 08, 2012 5:54 pm

Nope still dead, school really is a necessary hassle i guess... This doesn't look like its going anywhere soon though. Sad

I think i just got a dangerous idea... Like, how to learn code for dummies Smug Smile


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PostSubject: Re: Fan Made MNOLG 1 Sequel   Sat Sep 08, 2012 9:52 pm

I guess I can understand that. I wish he would have an update soon though, this was pretty great. :P

And that could be... interesting. Interestingly dangerous.



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PostSubject: Re: Fan Made MNOLG 1 Sequel   Wed Oct 17, 2012 5:06 am

Wow. I didn't know people were still interested in this.

Well, just to let you know, I have a copy of the project files stashed on my computer, but I absolutely have no authority to release them without his permission. I might've worked on this some if I had a working copy of Flash, but I really don't, so I certainly can't release any updates, even if I felt like working on them.

But just saying, there's still some chance of me getting this updated, but don't get your hopes up.
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PostSubject: Re: Fan Made MNOLG 1 Sequel   Wed Oct 17, 2012 7:31 pm

Okay, I can still hope a little though. :P For instance, I hope he does make a bit more progress sometime.

I'll keep what you said in mind though.



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PostSubject: Re: Fan Made MNOLG 1 Sequel   Mon Feb 25, 2013 5:52 am

Guess who's back!!
Sorry its been so long everyone, I got so frustrated with the first minigame that I dropped the project for a while...
But anyways, Chapter 1 is finally Complete!! affraid
Remember its only the first chapter so take your time when playing because there still isn't a ton of gameplay.
I think that all the background stuff is done (game engine, learning flash, etc.) so like 90% of my time can now be applied directly to advancing the story.

As always, if you have a suggestion for anything; a cut-scene, plot element, puzzle, minigame, or even a funny joke, just let me know and I'll try and work it into the game.
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PostSubject: Re: Fan Made MNOLG 1 Sequel   Mon Feb 25, 2013 5:55 am

I honestly did not think this would go any further, but you really came through with an update. I'm seriously impressed. I can also see you fixed the child scene with one that's more story-correct, which was crucial. I can still do proofreading on this if you want, and I have access to computers with relatively recent installations of Adobe Flash CS if you need any help. As with always in your releases, the new scenes and animations are top-of-the class, but the dialogue needs some work. Scripts can be easily rewritten, but it takes a great deal more effort to animate and script in Flash, and fortunately you've covered that nicely. The Snowboarding minigame was especially innovative. May I ask what the music is from?
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PostSubject: Re: Fan Made MNOLG 1 Sequel   Fri Mar 01, 2013 10:42 pm

Proofreading would be much appreciated, PM me or just leave another comment on this thread with any corrections.
In fact if you want to take a stab at re-scripting some of the episodes just let me know and I can get the .fla files to you.

The music I used for the snowboard minigame is called 'Ice Attack' and it's a remix of Ice Cap Zone from Sonic 3 & Knuckles.
I believe I found it on OCRemix.org

EDIT: I was really impressed that despite it being like two years between now and my last update, you replied like 10 seconds after I posted the Ch1 release.
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PostSubject: Re: Fan Made MNOLG 1 Sequel   Fri Mar 01, 2013 11:59 pm

Oh man, snowboarding? I downloaded your update/finished chapter almost as soon as you posted it, but I hadn't yet made it to Ko-Koro or anything. I need to get on this.

I'd offer to rescript and/or proofread things, too, as I'm happy to do that kind of thing. Unfortunately I'm pretty much a complete novice with Flash and I don't know whether I'd end up messing something up. But if something's hard to mess up and if you ever want something done quickly, I'd be happy to offer my limited help. :P

EDIT: Pending any edits to it, I've made it to Ko-Koro, and I'd like to note that the Rahi that Matoro traps seems to be a Muaka, not a Kane-Ra.



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PostSubject: Re: Fan Made MNOLG 1 Sequel   Sat Mar 02, 2013 9:55 pm

You are correct, it is indeed a Muaka. I will change that.
This is why you guys are awesome, I'm just a programmer, there is no way I'm enough of a Bionicle geek to find some of the things you guys do.
Thanks so much. Smile
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PostSubject: Re: Fan Made MNOLG 1 Sequel   Sat Mar 02, 2013 10:25 pm

Very glad I can help, even if it's only with the details. :P

Also, does one's progress down the snowboarding slope actually speed up and slow down in accord with the speed dial, or just how close you are to the avalanche front? (It's a long sequence, and I assume I can't play it again in the same savegame slot, so I thought I'd just ask if you knew. :P)


EDIT: I'm also having a bit of a problem. I tested out giving Vakama's letter to Matau and Whenua for a second time around, and when I gave Vakama's letter to Matau too quickly or during while he was speaking, Matau's dialog box became blank and the "next" arrow disappeared. If I load my slot again, it isn't a problem and he speaks normally, but while playing the game continuously it just becomes inoperable.


DOUBLE EDIT: Completed all of Chapter 1 though!! I can't express how excited I am - I found out about the original MNOLG only after it was released, and so I can safely say this is the only BIONICLE game I've ever had a sense of anticipation for. :D



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PostSubject: Re: Fan Made MNOLG 1 Sequel   Sun Mar 03, 2013 9:46 am

This was so cool, reading through it all. I'll see if I can play it.
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PostSubject: Re: Fan Made MNOLG 1 Sequel   Sun Mar 03, 2013 3:18 pm

My new computer seems unwilling to open .swf files, so I can't play on this machine. Grim-Faced I fiddled around for a while, and while I can change the default file for .swf, I can't find Flash on my machine anywhere. It's Windows 8, so program locations tend to be out of the way.

Any ideas?

Edit: I have it playing in-browser, not sure if there's a way to play it in Flash or whatever.

I notice you've used a little Comic Sans on the title screen; I would advise you to be careful with that font, it's not the most sophisticated. Shrug

I'll play it through and give you my analysis shortly. Smile

Edit: Hm. I'm going to go in-depth here, and provide a detailed commentary. However, although I have many minor suggestions, please don't take the quantity of my complaints to mean I don't respect your work - you have done something very impressive here, something I couldn't come close to doing. Smile

There are still spelling and grammar errors throughout the dialogue, which I believe Toa of Mirrors mentioned revising. Most jarring is when Vakama spells their name incorrectly the first time they're mentioned. Have you looked at his edits?

A lot of the dialogue trees have options in weird places. Many have no upper-let option, whereas that's supposed to be the default. Also, the turaga especially don't seem to have anything to say while you're choosing an option, which I found quite jarring - even Kopeke provided a few periods in MNOLG1.

I'd also like to point out that, as a large Kapura fan, I went to visit him right after leaving Ta-Koro for the first time, only to find that he acted like he didn't know me. He and Takua should know each other pretty well by now ... also, he calls Jaller "Jala", which would seem to indicate that all of the "old" dialogue in unchanged. Do you want to stick with the old spellings, or change to the new ones?

I can't see the boat from anywhere else on the beach, although that might have been in the old version, too.

I noticed the telescope was still foretelling the coming of the Bohrok. I don't know if this is intentional, but I appreciate it. XD

Love seeing Jaller and Takua in the boat together! Especially after so many empty boat rides in MNOLG1 DX.

Talked to Nixie ... not sure if you changed her dialogue, or if it's the same as it was after completing Onu-Koro in MNOLG1, although I'm leaning towards the latter.

I lol'd when I saw Macku swimming in the water, excellent touch. :P Talking to the souvenir salesman was funny, too, but again, I'm not sure if that's your change, or from the first game.

I noticed that Lewa's statue in the Path of Prophecy is caved-in. Is this randomly decided by the game?

Okay, Hafu selling souvenirs is perhaps the greatest BIONICLE-related thing I've seen in months. It's the perfect set-up, and precisely in line with Hafu's character in-canon. I caught him glancing at the fourth wall a couple of times, too. It's too bad that the poor sap just doesn't understand art.

Onewa not being in that hut is an excellent touch. It wasn't his home, he was just helping out there - so there's no reason for him to be there a month later. Very nice attention to detail.

I noticed Hewkii slip into Comic Sans a little. 0~0

Finding Onewa in the overlook was quit scenic, I appreciated it.

As I headed towards Onu-Koro, I couldn't shake the impression that some of the Matoran, such as Midak, and the souvenir salesman and Nixie before him, had new dialogue. They mention Makuta being defeated - was there a way to go back in the MNOLG1, or have you changed their dialogue? Those trees are noticeably better punctuated, I have noticed...

Okay, breaking the Kanohi Pikari on the wall, brilliant. :P

Still, there's some dissonance regarding which Turagas you have to drag Vakama's letter to, and which trigger animations. Would it be too much work to give them all animations?

A suggestion for Whenua's dialogue - perhaps the maintenance had something to do with making sure the lava leak outside the lightstone mines doesn't happen again?

Also ... who's Una? confused

I loved poking around the engineering lab, very clever, seeing all the machines in there. Although, some of the scrap parts loked concerningly like Turage Onewa. Shocked

Have you been fiddling with the mine shaft elevator? I recall a bug in the MNOLG1, which seems to be fixed. Shrug Elevator outside Le-Koro, too. Smile

Love the new Le-Koro layout, it's fun to explore. The one sleeping Le-Matoran's dialogue seemed more like poor grammar than treespeak, though. DX My complements to Matau's dialogue - Knowing what happens to Le-Koro during the Bohrok invasion, paired with Matau's attempts to reassure me gave me chills. Happy

I managed to get lost in Le-Wahi and find Tamaru when I was headed back to Onu-Wahi ... minor problem with his dialogue, the option to ask gim about the cavalry test shouldn't come up until he mentions it, right? Or was that triggered when Matau mentioned it?

I'm being called for lunch, so I'll post this for now and play through the rest later. Smile

Edit: Alright, I'm back at it, going to deliver my message to Nuju!

It's good to see the North March in ship shape. I certainly hope they found the Ta-Matoran who went missing last time...

Is Kopeke's hesitative greeting new? Because it's brilliant. Very Happy

A few Ko-Matoran speak in Comic Sans. Also, while one says "Ko-Matoran love the cold", another says "Staying warm in Ko-Koro is hard work". Which seems a bit... odd?

And, uh... should Takua be able to ask about the Kane-Ra Muaka before the Ko-Matoran mentions it? DX

Still, Matoro's antics up Mount Ihu are brilliant! XD I'm not sure if Kane-Ra Muaka travel in packs in-canon, but then, I don't think it was ever specified that they didn't.

Hm... the snowboarding minigame was fun, but it might have been to easy, with its continue/skip feature. Balancing that is liable to prove difficult for you,but there' little I can think of doing to help.

Alright, having delivered the letter to all six Turaga, I'm stuck for what to do next. Is it a matter of talking to a certain person that I'm forgetting?

All in all, a very nice job, Nuparu! I look forward to seeing more! Very Happy

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PostSubject: Re: Fan Made MNOLG 1 Sequel   Sun Mar 03, 2013 6:23 pm

To answer a few of your questions, pending Nuparu's possible answer:

"Una" refers to Onua.

Kapura has completely old dialogue, unchanged from MNOLG1, which is a bit jarring but not unexpected (because normally on this you wouldn't need to go into the Charred Forest).

Nixie doesn't appear to have any new dialogue, but Midak certainly does. Not all of Midak's dialogue is new, though; his introduction of Pewku is unchanged (complete with old-style spelling).

I think the fact that the Muaka are in a pack is an artifact of their mislabeling as Kane-Ra, but it's my guess that Muaka would band together too, especially if they're hungry enough.

And I really don't know what you're supposed to do if you've delivered the letter to all the Turaga. Maybe try heading back to Ta-Koro? I delivered the letter to Onewa last, and met up with Jaller again in Po-Koro.



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PostSubject: Re: Fan Made MNOLG 1 Sequel   Sun Mar 03, 2013 7:45 pm

Hm. I must have run into something of a glitch. I wasn't certain that all the Turaga had gotten the letter - some had animations, for instance. I tried a few that I was doubtful about, to no avail. Then, when I got frustrated and tried them all again, Whenua - who I had been certain I had talked to - triggered Jaller's animation.

If the Toa vs. Bohrok animations were original - and I do believe they are - I must congratulate you, Nuparu. Smile Excellent action scenes, and good use of the mask powers. I hope to see more!

As a side note, I enjoyed the brief dialogue between Jaller and Takua - right up until Takua's "touché". It just seems a little jarring to hear an Av-Matoran speak French. :P

Thanks for your help, too, Wally!

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PostSubject: Re: Fan Made MNOLG 1 Sequel   Mon Mar 04, 2013 4:48 am

Jaller should meet you at whatever village you deliver the last letter to. (the background for that cutscene changes based on where you are at, but the dialogue is the same.)
What might be confusing some people is that the cutscene with Whenua and Nuparu does not deliver the letter, you have to talk to him and drag the letter from your inventory afterward.

Ok, With me being very bad at recording all the wonderful issues/bugs that you guys are finding I decided to set up a Google Form for reporting issues. You can still feel free to leave comments with the bugs you find, but in order for me (and you) to make sure I actually fix it please add it to the issue list.
This will help me fix the issues better by making sure that all the information I need to do so is given. For example the exact map name where the error/bug occurs helps me dramatically. :D

Here is a link to the Issue List: https://docs.google.com/spreadsheet/ccc?key=0Aq3aQSjt7KkXdGdnUzZScGZWY0pubzNBcjJ4bGZvdlE&usp=sharing
I took the liberty of adding some of what was already mentioned.

Now on with my responses
The Spectral Mask:
I changed the telescope so that it was foretelling of the Bohrok when I updated Nixie's dialogue. And yes, most of what she says I added, I think the only thing original in her dialogue is some description of how the telescope works.

The souvenir salesmen is also mostly new. Glad you liked it.
I think that out of all the new dialogue I made his is my favorite.

I didn't make episodes for delivering the letter to all the Turagas because some of them would be just be dialogue. If I was to make an animation I would want there to be the need for it, like action or a flashback of some sort. In fact the only reason I made a cutscene with Nokama was because Jaller was with you and I wanted him to be able to talk.

"Equate the maintenance with the lava leak." nice Idea I may just add that into Whenua's dialogue.

Kopeke's hesitative greeting is all original, I wish I could take credit for that, but I cant.

I was rushing through adding the Ko-Matoran just before my CH1 release so that may be why their dialogue isnt that well thought out.
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PostSubject: Re: Fan Made MNOLG 1 Sequel   Mon Mar 04, 2013 10:49 pm

Sounds good, then.

I haven't noticed any major bugs, although when I was playing around with the flute in debug mode, it overlapped my light stone in my inventory. This has not been reported.

Otherwise, my only remaining concern is the spelling and grammar - have you been in contact with Toa of Mirrors at all? He said he went through the text files up above. If I knew where to find them, I'd be happy to revise the dialogue myself, if you'd like me to.

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PostSubject: Re: Fan Made MNOLG 1 Sequel   Thu Mar 07, 2013 11:05 pm

Are you Referring to this?
Toa of Mirrors wrote:
EDIT 11/9/11: I recently replaced the hard drive my Flash CS3 was on, but when I copied the CS3 files over to my new drive, it told me I'd have to reinstall it. Only I can't reinstall it, because my old teacher had the installer. I cannot easily edit any major parts of the game at this time, but if I manage to solve this problem, I will try to fix more of the game when I have time. But for now, here are my rudimentary spelling corrections: http://www.mediafire.com/download.php?gl6huak2imbk3a1
The link is broken, I will need to get back in contact with Toa of Mirrors to re-upload them.

I've been working on how I can open up my project to others for help, because I want anyone who is willing, to be able to help in any way that they are able. Be that working in Flash, correcting spelling mistakes, or simply posting errors/bugs.
I've come up with two ways for YOU to help out:
1) I added the Issue List and made it so simple your Grandma could use it. Very Happy
2) I created a shared Dropbox folder with all of my project files inside it. In a nutshell Dropbox will create a folder on your computer that is synced with a folder on mine, that way when you change something inside the folder it will automatically update the folder on my computer. The Positive is that we are all editing the same files, and we don't have to worry about downloading, fixing, and then re-uploading revisions to everyone. The Negative is that it is almost too easy to change things, in that a griefer (pardon my Minecraft-speek) could log in and replace all the text files with gibberish. This is why I will have to approve anyone who wants access to the Development Files. Just send me a PM if you want to help with fixing spelling or learning how to edit flash and we can go from there.

EDIT: Updated current status for 3/13/2013
Nuparu wrote:
I'm in process of planning and storyboarding Chapter 2, unfortunately I will be taking the FE exam in April (8-hour exam for engineering seniors)
So I will only be able to work on fixing bugs and errors in Chapter 1 until after the school year ends. (May)
But I have big (and awesome) plans for the next Chapter so I hope to get it finished as soon as possible!
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PostSubject: Re: Fan Made MNOLG 1 Sequel   Thu Mar 14, 2013 8:48 pm

Hi! I have been playing this game, and I love it! Very nice! Can't wait for the next update! By the way, those Kane-Ra are Muaku tigers.
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PostSubject: Re: Fan Made MNOLG 1 Sequel   Fri Mar 15, 2013 1:29 am

I'm really looking forward to the next chapter, Nuparu. Good luck on your exam in the meantime! :D



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PostSubject: Re: Fan Made MNOLG 1 Sequel   Fri Mar 15, 2013 4:13 am

Fastcar800 wrote:
Hi! I have been playing this game, and I love it! Very nice! Can't wait for the next update! By the way, those Kane-Ra are Muaku tigers.
Thanks for catching this, although I already fixed that error because someone else mentioned it. But this reminds me that I wanted to go back and edit the description that the matoran in the temple (Jaa I believe?) gives for the Muaka. Thanks for letting me know that you enjoyed the game Fastcar! and Welcome to Codrex Magna! Very Happy

Acolyte of Inertia wrote:
I'm really looking forward to the next chapter, Nuparu. Good luck on your exam in the meantime! :D
Thanks, and I hope I do well too Wink

I will be releasing an update soon, due to the flood of errors that people have been finding. THANK YOU EVERYONE for your help, the game would not be the same without your input!
I have coded a macro-enabled excel file that extracts and splits apart the speech text files, lets me run a spell check and then re-compiles and exports the text file. So we can assume that I found all those spelling errors. however this does not fix any misspellings in the episodes or any content that you might want added.
So far you can see everything what I've changed on the issue list, if there is anything missing from that list that you know of please ADD IT TO THE LIST SOON as I want to post an update early next week.
The update may have some of the next chapter along with it... not sure if I will get that far though. This week is my spring break (almost over Sad ) and I will not have much time until after school ends once this week is over.
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PostSubject: Re: Fan Made MNOLG 1 Sequel   Thu Mar 28, 2013 1:10 am

this is phenomenal.
take your time with the next chapter, i'm still having fun with the first one.
the save feature doesn't seem to work for me though.
maybe you can look into that?
but overall, i am in love with this

i played the first one around the time it was released (i was four then) and didn't understand it but I've beaten it many times now

this game stays true to the story and looks like something right off lego's production lines

keep up the good work

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PostSubject: Re: Fan Made MNOLG 1 Sequel   Fri Apr 12, 2013 6:45 pm

Saynok wrote:
the save feature doesn't seem to work for me though.
maybe you can look into that?
This is the first time anyone has had trouble with this, what exactly happens when you try to save? also what are you using to run the game? Internet browser or something else?
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