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PostSubject: SBURB VRPG Discussion   Wed Apr 13, 2011 8:13 pm

SBURB

Although it might seem like a random game to have on a BIONICLE and LEGO forum, the series of webcomics known collectively as “MS Paint Adventures” has become a common interest in our staff. As a result, this RPG is based on the game within the adventure Homestuck; the majority of Homestuck revolves around this fictional computer game, which is complex, diverse, and at times completely ridiculous.

All of the MS Paint Adventures (All of the Adventures. ALL OF THEM.) are mocking classic command/result text-based games, which generally consisted of a brief block of text describing a situation, after reading which the player could type a command, instructing their character(s) what to do, triggering another situation, and so forth. Later such games also included pictures to aid in narration. While in most webcomics you navigate though the story with “Previous” and “Next” buttons, MS Paint Adventures use fake commands in the form of links as their method of advancement. These traits make it easy to convert Homestuck to a text based format, even if some adjustments need to be made.

Format

When posting in our SBURB RPG, you are required to post in command/result format. As opposed to traditional text-based games, where you only type commands, or MS Paint Adventures, where both the command and the result are written for you, you are allowed to write the command and then the situation that follows, within certain rules and guidelines. All posts within the topic should be written in the font Courier New.

The command should be in its own paragraph. Most commands are directed towards a character, so you should type the character’s name before the command (in the case of carapeople, use their initials). Other commands pass time, and so require no prefix, just the amount of time passed. Still more commands follow a character who cannot be commanded by you. You are still typing the result, so you are still deciding what this character does, but the commands are simply four equal signs followed by a greater-than sign, forming an arrow.

Results should be centered and written in a second person (‘you’ or ‘yours’) when directed at a player or an Exile, or third person when directed at any NPC.

Examples

The following is a command directed at a playable character.



John: Examine fireplace.

A bright orange flame flickers in the FIREPLACE. It doesn't matter that it's April and not terribly chilly outside. In a home, a FIREPLACE needs a fire, because that's what FIREPLACE is for. A fire BELONGS in a FIREPLACE, darn it, cata(ptcha)gorically, at all times, without exception.

As domestic myth of unaccountable origin holds, a home borrows the spirit of the flame for as long as it makes a guest of it, much as the moon takes liberty with the sun's rays.

"The moon's an arrant thief, and her pale fire she snatches from the sun." -Mark Twain

You are almost certain Mark Twain said that.

This command passes time.



Years in the future, but not many...

A WAYWARD VAGABOND records a stuttering step in the sun-bleached dust.

And this command is directed at Doc Scratch, a guardian over whom the player has no control.





====>

What's he up to now? Hard to say since we're not telling him what to do. Guardians can never be told what to do. Neither the omnipotent kind, nor the ordinary kind who raise kids in houses. It's a universal law of reality.

Looks like he's pondering over his next move in a game he is playing with some wicked troll girl down on the planet. Usually these matches are no contest, but she has been getting closer to beating him lately, and he has no idea how this is possible.

Uncertainty, though rare, is quite a troubling sensation for the omniscient.


You may use multiple commands in a single post, up until you have exceeded the character limit. If you fail to use this format, your post will be edited and the format imposed.

Also, you are required to have at least one image above each command/result pair depicting the new situation, to keep with the continuity of MS Paint adventures. A number of templates are available in my gallery, and also you can request images in this topic. If the quality of your images are dubbed to lower the quality of the RPG (we shall try to avoid judging this, as drawing can be difficult) then the images will be touched-up.

A few drawing tips;

1) Try printing out the templates in my gallery and tracing them, making the lines bolder and less straight, and then filling in the details. The quality of MS Paint adventures is relatively low and relaxed, as all characters have the same silhouette in sprite form, and so this helps match said quality.

2) Copy and paste images into your image to create posters or other more detailed objects, although you should avoid doing so for main characters or important objects (excepting Phernalia, enemy templates, and other constants).

3) If you scan in hand-drawn objects, convert them into solid black and solid white (something easy to do in MS Paint – go to ‘colors’, ‘attributes’, and check the box ‘black and white’. Then, repeat this and uncheck the box in order to color. Keep in mind this process is irreversible. You may also want to touch up any grey areas which were converted into the wrong color.) this turns your darker lines into solid black and blank space into solid white, which makes coloring easier.

4) Look at other work for inspiration. The actual MS Paint adventures are a good place to start, as they are what we are all paying homage to.

Character Creation

Creating a character for this SBURB Visual Role-Playing Game is an interesting experience. There are, on one hand, guidelines which can be seen as very strict; on the other hand, there are almost unlimited possibilities within those barriers.

When characters appear in images, they have three “modes” – sprite, hero, nasty, and scribble. In Sprite Form, all characters derive from this template. Remember it’s best to trace this template to give the lines a customized, hand-drawn look. Notice how in the actual adventure, line thickness often varies within a single edge and character’s pupils are different shapes. These details are hard to notice from afar but become obvious up close. All human characters have white skin, the color of eyes don’t show up in sprite form, and they are often drawn without arms to the point where it has become a joke that the first command a newly named character receives is “Quickly retrieve arms from” followed by some storage device arms might be kept in that appears in the room, such as a safe, a chest, a drawer, ect.

Hero Mode is of a higher quality, and it displays the playable character in a heroic manner (or villains as malevolent). If your arts skills are lacking, you may wish to avoid using Hero Mode images. Characters are drawn with realistic proportions, although they still have no noses, ears, and their eyes are still irisless.

____nasty Mode is like hero mode, but even greater. Noses, ears, and colored irises appear. Use this mode whenever you please, if you're skilled enough. :P

Scribble Mode is awful. It is achieved by drawing a character using the brush tool in MS Paint set to one of the larger circular brushes. The outline is the same color as what is being outlined and the space is scribbled in like a kindergartener with a crayon. This is used when a character is doing something ridiculous, from singing about a multicolor war hammer to croaking like a frog. As MS Paint adventures are comedies, this role-playing game follows suit – pages are often entertaining.

You should start by creating a sprite mode character with the template, and you should stick with this form the majority of the time. After (or before) this, you will want to fill in the character sheet below. Post an image of your character, and post the completed character sheet following it. If your character is approved, you can start to role play in the VRPG’s official thread.

Statistics

For your post being submitted for approval, you are asked to provide statistics. Your statistics are MANGRIT (or VIM, if your character is female), GEL VISCOSITY, PRANKSTER’S GAMBIT, PULCHRITUDE, RESPECT, and IMAGINATION. All of your statistics start out with a value of ten. You can spend ten points to improve any of your stats at the beginning of the game, customizing your character’s strengths and weaknesses.

When you level up (by defeating an enemy), your stats improve a set amount. Change your statistics to match.

MANGRIT (VIM) – a measurement of your strength.
GEL VISCOSITY – The maximum amount of gel you can posses. In gaming terms, your gel is basically your health represented by a touchable game concept; you can literally pick up gel (dropped by enemies) to regain health.
PRANKSTER’S GAMBT – your skill at pulling pranks, jokes, thievery, and working with your hands.
PULCHRITUDE – your character’s attractiveness, but also diplomacy and negotiating skills. In short, a higher pulchritude means you’re more likeable – however, lower pulchritude can sometimes be an asset, such as asserting yourself or talking to brutish characters.
RESPECT – this has absolutely no in-game purpose. If a character (or a member on Codrex Magna) does something impressive, you can boost their respect score just by saying so (i.e., “Respect +413”. It’s really just a way of tracking how cool a character is.
IMAGINATION – fairly straightforward. How imaginative your character is.

None of these stats really affect anything in the game; use them for benchmarks. A very heavy object shouldn’t be easy for a character with very low mangrit to lift, but a stronger character should have no problem. A character with a notably higher pulchritude should win an argument.

Character Sheet

Name:
Age:
Screen Name*:
Typing Style*:
Strife Specibi**:
Fetch Modus***:
Relations:
Lives In:
Likes:
Hates:
MANGRIT:
GEL VISCOSITY:
PRANKSTER’S GAMBIT:
PULCHRITUDE:
RESPECT:
IMAGINATION:

A complete character sheet looks as follows:

Name: John Egbert
Age: 13. Birthdate is April Thirteenth, 1998
Screen Name: ectoBiologist, ghostlyTrickster (former)
Typing Style: no caps, regular syntax
Strife Specibi: Hammerkind
Fetch Modus: Stack
Relations: DAD – adopted father
NANNA – adopted grandmother (deceased)
Lives In: A suburban neighborhood
Likes: Really terrible movies, paranormal lore, pranks
Hates: Harlequins, Betty Crocker, baked goods, peanuts (allergic)
MANGRIT: 13
GEL VISCOSITY: 11
PRANKSTER’S GAMBIT: 15
PULCHRITUDE: 10
RESPECT: 10
IMAGINATION: 11

In addition, new elements will gradually come into play in the game. When a concept is introduced and how it applies to you is revealed, add and fill in the new category to your character sheet.

Name:
Title:
Screen Name:
Typing Style:
Strife Specibi:
Legendary Weapon:
Fetch Modus:
Relations:
Lives In:
Planet:
Likes:
Hates:
Associated Item:
Associated Element:
MANGRIT:
GEL VISCOSITY:
PRANKSTER’S GAMBIT:
PULCHRITUDE:
RESPECT:
IMAGINATION:

* Your screen name and typing style refer to how your character types in a fictional chat program called Pesterchum. Pesterchum is, in fact, directly linked to SBURB itself. It follows a simple format (bellow) in which every character has a screen name and a typing style and color which makes them recognizable.

Your screen name should be a combination of at least two words; this is because Pesterchum collapses your screen name into initials. The first letter of your screen name becomes the first, and the capitalized letter becomes the second (you may only have one capitalized letter in your screen name). You can change your screen name at any time. It is best to use two words, one of which, the first word, is abbreviated by your first initial and the second word having its first letter capitalized. This ensures both words are represented in your initials.

Format:

-- turntechGodhead [TG] began pestering ectoBiologist [EB] at 16:13 --

TG: hey so what sort of insane loot did you rake in today
EB: i got a little monsters poster, it's so awesome. i'm going to watch it again today, the applejuice scene was so funny.


Use this format to post conversations in Pesterchum, replacing the two names with the two character’s screen names, changing the time, and placing actual dialogue in the format – every character has their own typing color and often a style or quirk.

*** Fetch Modus: In the game, you have an abstract way of keeping inventory. Your character has the ability to “captchalogue” any item he or she can pick up. Captchaloguing an item can be to your character’s benefit, for the item disappears from reality. One of the cards in your captchalog deck then gains an image of the item you captcgalogued so that you can tell them apart. The cards are nearly weightless and can be carried around easily, making carrying around multiple heavy items very easy.

However, there is also a disadvantage; only certain items can be brought back into reality at different times. This is determined by your fetch modus, the way you retrieve items. Retrieving an item causes in to disappear from the card and return to the game world. Everyone’s fetch modus is different in some way, but there is always some means of determining which cards can and cannot be used when.

Some examples of fetch modi from the MS Paint adventures are

Stack Fetch Modus: A simple deck of six cards. Each time a new item is captchalogued, every item moves down one card and the new item takes its place as the highest card in the deck. Only the highest card in the deck can be used. The few highest cards may be combined into one card if doing so is logical, causing every card to move upwards an appropriate number of cards. If the deck is full and a new item is picked up which cannot be combined with the current top card, the last item is ejected.

Hash Map: When an item is captchalogued, you are asked to name it. The Fetch Modus then converts the letters in the name into numerical values and moves the item to a card of the appropriate value. If two cards have the same value, the earlier card is ejected. To retrieve an item, you just use a verb with the same value as the item, and the verb must be applicable to the item you intend to use.

Ouija Fetch Modus: After the item is captchalogued, you no longer have control. When you wish to use an item, your Ouija Board appears, which the Gods of the Furthest Ring use to determine what item you use.

Scratch and Sniff Fetch Modus: Any of these eight cards can be used at any time. However, the cards are unlabeled; instead, they have a scratch-and-sniff sticker. In order to figure out what smells equal what objects, you may have to use trial-and-error. For example, swords smell like ice and blank cards like coffee.

Although you could make a simple and easy-to-use fetch modus, your fetch modus is a major part of who your character is as a person, and how they view the world. Often times it is easy to make a complex fetch modus to reflect a certain trait of your character – after all, you know about what challenges your character will face, as you are designing them.

** Strife Specibi. If you have a possible weapon in your Captchalogue Deck, you can “allocate” it to your Strife Deck. The item remains in your Captchalogue Deck. Your Strife Deck then gains a card with a rough silhouette of the weapon you allocated. This is a “Kind Abstracta”, and you can now use this type of weapon in strife, the turn-based form of combat in this SBURB VRPG. You only have one Kind Abstracta to start and cannot gain another one unless you can take one from a slain enemy – most enemies are weaponless, but they all have a spare Strife Card. If an enemy picks up an item and you defeat the enemy, you can take their Kind Abstracta. An enemy who has not allocated a weapon does not drop an item.

You can only use a Kind Abstracta in Strife if a weapon which falls under its category is in your Captchalogue Deck. If you have multiple weapons falling under a category, you can use any of them interchangeably.

Beginning to Play

There are many more guidelines that just these, despite the infinite possibilities they allow room for. Most of these won’t come out until further into your session’s progress, but look to a member here on Codrex Magna who has read Homestuck for guidance, or read it yourself. In the beginning, all that matters is as follows;

1) Sessions are likely to develop. These are different groups of people who interact primarily only with each other. Sessions have names, even if they don’t appear in-game – such as “Homestuck”, a combination of two words, such as “Abodejailed”.

2) Each character has one legal guardian, the only person who lives with them. This is not a rule – there are many exceptions – but there is a complicated reason why it exists. If you have not read Homestuck – specifically Act IV – I would avoid multiple guardians, or even family and friends. All characters are adopted.

3) You will, over time, gain new characters. These are carapeople, residents in an alternate universe tied to the game within the game, SBURB Beta. They have two forms, Exiled and Pre-Exile. Their initials, however must remain the same. For example, John Egbert’s Exile was the Wayward Vagabond, but pre-exile the same caraperson went by the name “Warwary Villein”. While human playable characters are commanded by their name (John: ...), carapeople are commanded by their initials (WV: ...) and, pre-exile, their initials followed by a question mark (WV?: ...). This is because their Exile self is almost always introduced before their pre-exile self.

4) The game within the game, SBURB Beta, is comprised of two disks. These take a while to download. One is the server disk and the other is the client disk, and they serve very differenty functions. These are, as they are title-worthy, quite obviously important. Your character’s original goal should be to gain these disks, which have been sent to your character, a Beta Tester, very recently. A group of people play this game together by selecting each other in Pesterchum, and group together to form a daisy-chain called a session.

Active Sessions

Additional Rules

Okay, you all know the Scroll of Preparations. In addition, try to keep your character’s feats within reasonable range of their stats and try to follow along as the game develops. Be careful about tracking relative time, and, most importantly, don’t be frustrated if you miss one of the rules – there is a lot to playing this game, and you may have to edit your posts to keep up. I hope you’ll find it’s worth the effort!

Also, be aware that a character’s death, unless certain conditions apply, likely causes your entire session’s doom. Be very careful about deciding to begin the game, therefore.

Enjoy yourselves! And, quickly, retrieve arms from chest!

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Last edited by swordsmansInkwell on Fri Apr 15, 2011 6:46 pm; edited 6 times in total
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PostSubject: Re: SBURB VRPG Discussion   Wed Apr 13, 2011 8:21 pm

Okay, so I'm still reading this. However, I would recommend reviewing the FOUR art forms, SI - sprite, hero, scribble, and Hussnasty. The lowest-quality is Scribble, the highest quality is Hussnasty.

I would also recommend changing Gel Velocity to Vim, as long as we're taking things from Problem Sleuth.

I'll work on making my character sheet, but don't expect it (not necessarily, anyway) until the RPG begins. :P Which probably won't happen until our beginning four characters all have sprites.



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PostSubject: Re: SBURB VRPG Discussion   Wed Apr 13, 2011 8:36 pm

Yes, yes. I'll edit the first post later this afternoon for scribble mode - but Gel Velocity has been proven to be in Homestuck, while Vim hasn't.

I would like to point out that each session will have its own topic, which means that the topic you post in will be the daisy chain you join. I beleive the three of us are founding Spheretrapped, correct?

Also, please note the date and time this topic was created. :P

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PostSubject: Re: SBURB VRPG Discussion   Wed Apr 13, 2011 8:38 pm

Wait it has. I thought that was just Vitality Gel. Maybe you mean Gel Vitality? :P "Velocity" means SPEED.

And uh, okay? It might get weird if there ends up being more than one session.

Yes, I see it was created today, but...?



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PostSubject: Re: SBURB VRPG Discussion   Wed Apr 13, 2011 9:25 pm

It was posted at 4:13, Wally. I was especially proud of that.

It's supposed to read Gel Viscosity, actually. It's the maximum amount of gel a character can posses at one time, so Max HP. The amount of HP who have at a given time, however, is determined by your vitality gel. I'll fix that today ... at six twelve. Twisted Evil

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PostSubject: Re: SBURB VRPG Discussion   Wed Apr 13, 2011 9:30 pm

Eh, it says 16:13 on my computer. :P *shot*

And okay then. Viscosity is really kind of weird, and Vitality would work better because the stuff you pick up is actually called Vitality Gel, but I knew it couldn't be Velocity. :P

Anyway, I guess I'll work on my character thing...



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PostSubject: Re: SBURB VRPG Discussion   Wed Apr 13, 2011 10:34 pm

Yeah, I missed my mark. Sigh

Oh, well. And by the way, GEL VISCOSITY is, indeed, a confirmed stat. It increases whenever John or Jade (and presumably everyone else) levels up. "Viscosity" means the amount something can stretch, right? So it's the highest amount of vitality gel a character can have. Or something.

Meh, it's Homestuck.

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PostSubject: Re: SBURB VRPG Discussion   Wed Apr 13, 2011 10:48 pm

No, no, you got it at the right time. It's just that my version of Codrex Magna uses 24-hour time. :P

And okay, viscosity it is. Just not velocity. :P

Also, I ask that (like I said before) titles be assigned, not chosen by the player. Chumhandles can be chosen, since they are technically something you choose yourself. But mythological roles aren't.



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PostSubject: Re: SBURB VRPG Discussion   Wed Apr 13, 2011 10:52 pm

It's your job to boss people around, Wally. It's my job to design game rule systems. It's what we do. Roles aren't chosen, after all, they are assigned.

That was the four hundred and thirteenth greatest pun I have ever made.

And that one was the six hundred and twelf.

Ahem. As I was saying, I decided that shalln't be an in-game rule, but a rule specific to Spheretrapped. And I meant I missed my six twelve mark. Sigh I knew I got 4:13 right.

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PostSubject: Re: SBURB VRPG Discussion   Wed Apr 13, 2011 10:55 pm

Uh okay then.

But what I'm saying is should that be a rule for every session, no matter who ends up being the assigner. :P Roles aren't chosen.



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PostSubject: Re: SBURB VRPG Discussion   Thu Apr 14, 2011 12:15 am

Roles are chosen. AH choses the kid's roles. *shot*

What I'm trying to suggest is, while we mostly trust your judgement regarding our titles, this is an RPG. As a group told story, we operate on the trust system. A story is uninteresting if there's no conflict, and I trust any other players in any other sessions to create roles as they see fit to make their story interesting.

I would also point out Spheretrapped is likely the only session that will ever get started, if Spheretrapped ever gets started. I would say that, but then people would laugh at me a few years from now when Codrex Magna is bigger than BZPower and this VRPG is the most active topic with over nine-thousand sessions. Kinda like that guy who said their might be a world marker for up to five computers.

Never underrate something. Just don't do it.

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PostSubject: Re: SBURB VRPG Discussion   Fri Apr 15, 2011 6:17 pm

Alright, alright then. :P

By the way, you've gotten the descriptions off again. I recommend reviewing the MS Paint Wiki articles on the art forms - HUSSNASTY MODE is the form of highest quality.



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PostSubject: Re: SBURB VRPG Discussion   Fri Apr 15, 2011 7:11 pm

OH! Oh, oh, oh.

Wow, I had no idea what half of these modes were. :P I suppose I just saw the list and made assumptions. Oh, well, fixed.

Edit: My character sheet is all finnished! Excitement!



Name: Nicholas Vague
Age: 13
Screen Name*: swordsmansInkwell
Typing Style*: “Perfect spelling and punctuation, as my word processor dictates,” he says, “I put most of my words in quotation marks,” although text in a third person outside these marks for role-playing purposes occurs also.
Strife Specibi**: syringekind/swordkind
Fetch Modus***: association
Relations: UNCLE BILL – adopted father
EMMIT – adopted cousin
DERYN – adopted cousin
FATHER – adopted uncle
Lives In: a wealthy New England town, but is vacationing in New Mexico
Likes: Warmth; peaceful, non-violent problem solving/realistic, moderate use of force; literature; completion; role-play; puzzle-solving; puzzle creating; trench coats; dramatic music; computer and video games; strategy games.
Hates: Cold; mindless, unnecessary violence and weaponry/foolhardy, idealistic, non-violent hippies; being electrocuted; most sports; his long list of unfinished projects.
MANGRIT: 10
GEL VISCOSITY: 12
PRANKSTER’S GAMBIT: 10
PULCHRITUDE: 15
RESPECT: 10
IMAGINATION: 13

There might be a bit of confusion on two counts, so let me explain. First of all, family members are given names based on their relations to the character who interacts with them cheifly. Nick's father is named UNCLE BILL and his uncle is named FATHER, because they interact cheifly with Emmit, not Nick.

Also, "syringekind" is the broad category which encompasses doctor's needles, pens, and cake frosters. Speaking generally, any objec consisting of a long, narrow tube with a point on one end which is squeezed, pushed, or pulled to release a seperate substance in syringekind. However, do to weapon/object duality, Nick's pen switches into a sword, which falls under swordkind. This also causes him to have two sides to his personality; his "pen" half prefers use of diplomacy instead of resorting to arms and will attempt find a puzzle-style solution to any problem he encounters, but when the pen is a sword he is unafraid to use moderate but nessessary force. Furthermore, each half hates the other half, even if Nick isn't aware of the fact that he switches. Arthur, Obi, and Emmit all know this and have given up trying to make him aware, although Obi suggested swordsmansInkwell for his Pesterchum screen name with his duality in mind, and Nick liked it enough to keep it, without understanding why.

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PostSubject: Re: SBURB VRPG Discussion   Fri Apr 15, 2011 9:02 pm

I only have a limited number of likes and dislikes, but here goes.



Name: Oberon Scyreb
Screen Name: oneiroiTaleteller
Typing Style: Normal spelling, normal syntax, tends to interrupt himself
when trying to get a point across.

Strife Specibi: staffkind
Fetch Modus: LEGO Modus; must build something (usually in three dimensions) to captchalogue it.
Relations: GRANDFATHER - adopted grandad
Lives In: A rural neighborhood in a temperate region.
Likes: Obscure books, collecting LEGO, ornithology, writing, logic, chemistry, rain, semi-obscure music, horrible puns, entomology
Hates: Practical jokes, “young adult” literature, pseudoscience, swearing, dogmatic creeds, plagiarism, alcohol, vagueness, awkward silence, mindless/violent videogames
MANGRIT: 10
GEL VISCOSITY: 11
PRANKSTER’S GAMBIT: 10
PULCHRITUDE: 11
RESPECT: 5013
IMAGINATION: 15




Staffkind encompasses most basic short poles, staffs, and sticks or walking sticks under six feet long. Longer weapons and canes are in different categories, though if the cane doesn't actually work as a cane, he can use it to some extent.

I may have to refine his sprite later, at least for various versions - I have pictures of him with the Lunettes Ordinateurs and Unreal Glare, but I think I might need other versions.

And, because you insist on calling him "Obi":

Quote :
"HEARD ABUOT THE THE NEW CHANCELER YOU DID KENBOBI"

"master that was WEEKES AGOE, everyboby knows about the the new CHANCELLLOR now................"




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PostSubject: Re: SBURB VRPG Discussion   Fri Apr 15, 2011 11:46 pm

Ha ha, okay.

Yes, your likes and dislikes must be expanded. In addition, your introduction post doesn't belong here, silly; it belongs in a topic Arty is obligated to create when he has his first post done.

(I would take out the first 'however' in your intro, also.)

Arty's guardian is SIS, and you also have UNCLE BILL and DERYN to take into acount. It looks like we're missing a male. On the other hand, two FATHERs? I might convince Scoddy to go with POP or something. :P


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PostSubject: Re: SBURB VRPG Discussion   Sat Apr 16, 2011 12:31 am



If you had ACTUALLY EXPLAINED ANY OF THIS to me, I wouldn't have posted the essay here. :P

I don't want another Dad, nor do I want another Bro or Brother. I also refuse to use my cousins or uncles, so the only other option besides Father is Altme, which would be cool. :P



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PostSubject: Re: SBURB VRPG Discussion   Sat Apr 16, 2011 12:32 am

Use your aunt? :P

Godfather?

Godmother?



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PostSubject: Re: SBURB VRPG Discussion   Sat Apr 16, 2011 12:33 am

Three females? :P

Don't have one. :P

Don't have one. :P



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PostSubject: Re: SBURB VRPG Discussion   Sat Apr 16, 2011 12:34 am

Oh, well I have no idea then.

(Shall I post my sprite + sheet here for review?)


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PostSubject: Re: SBURB VRPG Discussion   Sat Apr 16, 2011 12:53 am

Yeah, I want to see your character sheet. :P





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PostSubject: Re: SBURB VRPG Discussion   Sat Apr 16, 2011 1:23 am


Name: Arthur Freeman
Screen Name: algidKelvins
Typing Style: Usually fairly decent, grammar-wise, with OCCCASIONAL QUIRKS AND RUN ON SENTENCES LIKE DUDE WHAT HOW CCCOULD YOU EVEN BE SO MORONICCC AS TO THINK THAT SERIOUSLY. He replaces "C"s that sound like K's (as well as K's that sound like K's) with three "c"s.
Strife Specibi: Tonfakind, Epickind. (Receives them in that order)
Legendary Weapon:
Fetch Modus: Rubic's Cube Fetch Modus
Relations:
Sister- Guardian
Middy - cat
Lives In: A wealthy New-England town.
Likes: Cold, jokes, 'young-adult' literature, comics, minecraft, horrible puns, grammar, being cool, doodling, The Midnight Crew, The Felt, Pool, Fairly Decent Movies, technology, the Internet, techno music, classical music, youtube, LEGO, mindless/violet videogames,
Hates: Warmth, lack-of-humor, awkward silence, babies, old people, insects, n00bs who tr011 4nd 1337, abstract art, rap, megabloks, obscure books, strange movies, puzzles,
MANGRIT: 10
GEL VISCOSITY: 11
PRANKSTER’S GAMBIT: 17
PULCHRITUDE: 10
RESPECT: 10
IMAGINATION: 12

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PostSubject: Re: SBURB VRPG Discussion   Sat Apr 16, 2011 1:48 am

I like your new sprite for him! I could still do some editing, but this is good for now. :P

I don't know if you should get the epickind Kind Abstrata at the beginning of the game... I'm thinking more later on in the game, like Gamzee got his jokerkind.





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PostSubject: Re: SBURB VRPG Discussion   Sat Apr 16, 2011 1:50 am

Well, it was either Epickind, Pistol-kind, or Sword-kind.

I sort of think that SI should have Sword-Kind and ONLY HIM.


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PostSubject: Re: SBURB VRPG Discussion   Sat Apr 16, 2011 1:04 pm

Once again, Hivebent flew by for me and I didn't get most of it post-Karkat's entry. I assumed Gamzee had jokerkind to start, and I didn't even know that until I looked up the list of Kind Abstractas; if it was mentioned in the actual comic, I missed it. I suggested epickind as a result.

And, Arty, the actual lines which discribe your typing style should be written in Courier New - I didn't mean that you should actually type "writes in Courier New". I don't think it's an option anyway.

Although since this is part of my empire, and me being the awesome person that I am, I shall fix it for you.

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PostSubject: Re: SBURB VRPG Discussion   Sat Apr 16, 2011 2:01 pm

Well then you should have said "Make your typing style on the sheet in Courier New".

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PostSubject: Re: SBURB VRPG Discussion   Sat Apr 16, 2011 2:21 pm

Don't be hatin' on my vagueness, guys.

*shotsomanytimesit'snotfunny*

Alright, are we about ready? As our leader, I beleive AK should do the honors of creating the topic, the first post being his introduction. It seems reasonable to not show the entire room in the intro, so it would just be something like Arthur, standing with something simple in his room behind him.

The caption should be a brief, sappy paragraph, like the first page of Homestuck, and the first command should be ENTER NAME:, somethign insulting, and then his correct name.

If we can do that much, we're in good shape. Arthur: Examine room would be a lot of work, I vote we just get the naming done so Obi and Nick can show up.

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PostSubject: Re: SBURB VRPG Discussion   Sat Apr 16, 2011 2:33 pm

Alright....

I'm gonna need a little help with that room thing. :P

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PostSubject: Re: SBURB VRPG Discussion   Sat Apr 16, 2011 7:54 pm

I'm still working on my room. Oberon's bed is a nightmare, I keep having to use a Photoshop pattern. :P

Gamzee originally had clubkind. He wasn't shown to have jokerkind until sometime around Alterniabound, as far as I know. So he must have gotten it while adventuring.

Also, why exactly do we start with Arthur? Is it because he enters the Medium first, as the ectobiologist? And if we start with him, does that mean the RPG begins on August 3rd, making 803 our number?

I suggest, AK, that you/Arthur can start out with pistolkind, tonfakind, or bowkind. Then you can get a second card later on, which could be epickind or something similar.





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PostSubject: Re: SBURB VRPG Discussion   Sat Apr 16, 2011 8:15 pm

Working on the guest room Nick starts out in. I plan on adding more color, since we roll like that.

Okay, sure.

Yes, he's our leader, no, April Thirteenth, and no, we don't have a number.


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PostSubject: Re: SBURB VRPG Discussion   Sat Apr 16, 2011 8:41 pm



Alright then, to all those things. :P



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PostSubject: Re: SBURB VRPG Discussion   Sat Apr 16, 2011 8:48 pm



Alright, since appearently we can now color our characters how we please, I've re-done Nick and edited the new sprite into his character sheet. Also, Arty, don't hesisitate to ask anyone for assistance in your image; we all want to get started sooner than later.

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PostSubject: Re: SBURB VRPG Discussion   Sat Apr 16, 2011 8:51 pm



I'm not going to bother editing Oberon's except for the position of his glasses from now on. :P I dress like that anyway.

I have done a bit of editing on AK's image, and I'll be posting maybe three or four of those edits later today.



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PostSubject: Re: SBURB VRPG Discussion   Sat Apr 16, 2011 9:41 pm



Alright-y. All we really need is for Arty to start us off ... I think he's using John's room as a template or something.

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PostSubject: Re: SBURB VRPG Discussion   Sat Apr 16, 2011 10:50 pm

Indeed I am.
However, I intend to add a little closed porch on the room, and I obviously have lots of wires and lego-pieces.

So yeah, this might take a while.

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PostSubject: Re: SBURB VRPG Discussion   Sat Apr 16, 2011 11:05 pm



Yeah, take your time. You can't just rush through the room. :P Metaphorically, I mean.



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PostSubject: Re: SBURB VRPG Discussion   Mon Apr 25, 2011 10:35 pm

Okay, edited mine a little.

I've decided to take on a Troll-like typing quirccc.

I think you'll find it's cccompatible with the VRPG, and shouldn't cccause any cccomplicccations.

It's pretty cccool, I think.


P.S.: My item is now cccarbon.

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PostSubject: Re: SBURB VRPG Discussion   Tue Apr 26, 2011 12:27 am

Wwell, I'm cccool wwith this neww typin quirk. :P As long as SI agrees, of cccourse. But I hardly see any problems arisin from this, or evven my partial typin quirk.

[/eridanfreeman]



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PostSubject: Re: SBURB VRPG Discussion   Tue Apr 26, 2011 7:01 pm

Alright, I have two matters of buisness to attend too now that I'm focusing on this VRPG again.

The first; a mistake, on my part, regarding statistics. I beleived the exact numeral for GV would be the only important one, because it was the only one which could fluctuate. Quite clearly, all of the statistics are, in fact, gauges. All of the statistics. ALL OF THEM.

As such, I suppose they're all significant - Mangrit as a means of determining energy? Pulchritude as your mood - and will require meters.

The second; Respect and imagination really don't fit in with the other stats. We must rename them. WE MUST.

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PostSubject: Re: SBURB VRPG Discussion   Tue Apr 26, 2011 10:15 pm

Here's pretty much how they work, or at least I think:

Mangrit/Vim measures strength.

Gel Viscosity measures stamina.

Prankster's Gambit measures ability to play (and resilience to) practical jokes.

Pulchritude measures diplomacy/charisma, somewhat.

Respect measures your level of respect by others, and is the only one that can rise above 20.

Imagination measures your creativity, which is important if you need to take control of your Fetch Modus or alchemize some sweet loot.

Anyway, we could rename Imagination, but I feel like Respect doesn't need changing, just because it's unique to here and that's what we've always called it. :P



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PostSubject: Re: SBURB VRPG Discussion   Mon May 09, 2011 10:50 pm



Seems useful. :P


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PostSubject: Re: SBURB VRPG Discussion   Tue May 10, 2011 4:22 pm

Except for the cruxite stuff, it should be. :P After all, we may not alchemize the stuff represented by those precarved dowels.



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PostSubject: Re: SBURB VRPG Discussion   Tue May 10, 2011 8:58 pm

True, but obviously if we have the Cruxite basic stuff we can edit it.

Also, gold grist is included, so wee.

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PostSubject: Re: SBURB VRPG Discussion   Tue May 10, 2011 9:21 pm

This is true.

However, no Ruby, Quartz, etc., so I need to hunt those up myself. :P



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PostSubject: Re: SBURB VRPG Discussion   Mon Jul 11, 2011 2:20 am

algidKelvins wrote:

Name: Arthur Freeman


Screen Name: algidKelvins
Typing Style: Usually fairly decent, grammar-wise, with only occcasional cccuirks. I mean, ccc'mon, do I need to explain this stuff to you? He makes K' noises a lot!
Strife Specibi: Tonfakind, Epickind. (Receives them in that order)
Legendary Weapon:
Fetch Modus: Rubic's Cube Fetch Modus
Relations:
Sister- Guardian
Middy - Cat
Lives In: A wealthy New-England town.
Likes: Cold, jokes, Books, webcomics, Minecraft, Horrible Puns, proper grammar, being cool, doodling/drawing, The Felt, Action Movies, Compiters, Music, LEGO, mindless/violet videogames.
Hates: Warmth, lack-of-humor, awkward silence, babies, old people, Bugs, n00bs who tr011 4nd 1337, abstract art, rap, megabloks, obscure books, strange movies, puzzles, and really anything that makes him have to use his brain.
MANGRIT: 10
GEL VISCOSITY: 11
PRANKSTER’S GAMBIT: 17
PULCHRITUDE: 10
RESPECT: 12
IMAGINATION: 10

Made some slight changes to THAT.

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PostSubject: Re: SBURB VRPG Discussion   Wed Jul 20, 2011 3:19 pm





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PostSubject: Re: SBURB VRPG Discussion   Wed Jul 20, 2011 6:18 pm


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PostSubject: Re: SBURB VRPG Discussion   Wed Jul 20, 2011 7:07 pm





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PostSubject: Re: SBURB VRPG Discussion   Wed Jul 20, 2011 8:53 pm


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PostSubject: Re: SBURB VRPG Discussion   Wed Jul 20, 2011 9:33 pm





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PostSubject: Re: SBURB VRPG Discussion   Thu Jul 21, 2011 1:15 am


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